Monday, 4 November 2013

Getting to grips with Unity.

For the past couple of weeks, I have been developing an idea that has been with me since I was at the Eurogamer Expo 2013 Last September.

I am still adding and irritating the design document. Since the document is still in its early stages I would prefer to stay quite on it for the matter. This brings me to the main reason for this blog post, since I am going to be making my own game, I am having to learn how to use Unity. To learn the basics I bought Will Goldstone's book Unity 3.x Game Development Essentials.

The first thing I had to do was get to grips with the Unity interface, I did this by spending an evening reading Game Development Essentials I was able to build a first person controller that was able to shoot at a wall of red cubes. The outcome for me was to learn the Unity interface along with understanding of different functions with in the game engine, such as prefabs, rigidbody. I learnt some basic scripting, allowing me to write character movement, also how to fire projectiles in a specific direction.

Here is a video showing what I built.





I will post another update with in the week, that will show off where I am currently up to with my prototype for game that I am creating and what I have learnt from it so far.

Rob Lloyd Morgan




Saturday, 13 July 2013

Throwing Ideas Around.

Two weeks ago I went to the Wales Game Dev Show, were I spoke to a lot of different and interesting people. One of the most interesting was meeting Ian Livingstone, co-founder of Games Workshop as well as CEO of Eidos, creators of Tomb Raider Series (1996-2013). After spending some time with him I came away excited about wanting to make games, so since then I have been jotting down ideas for creating a new game.

I came up with three ideas, one of them I am keeping close to my chest as I want to proceed with it at a later date. The game that I am going to try to create however is a fast paced, mini game styled cooking game. The reason for it being a cooking game is that I want to create something that takes on another passion of mine which is home made cooking. So in Maya I quickly built a kitchen unit and I a rough design for an egg that opens up, with a rig setup.

Here are some screen caps I took.




I spoke about my ideas to a friend at work and he mentioned that I could use physics to make a really cool egg that will break up into bits when cracked against other objects, such as a frying pan.

For the past month I have been watch a handful of developer talk panels to educate myself of what the industry expects from me.


Here are of really amazing videos from the GameIndustry.biz Career Fair, sadly I can not get the videos onto my blog, I can only link you to the web pages. I urge you to watch them though. Art & Animation, Games Design, and Careers & Education.

This is all I have for now, but I am going to be designing a rough character and a frying pan, then proceeding to throw it all into Unity to make a realised vision of the game that I want to not only create but to play.

Thursday, 27 June 2013

Show Reel 2013

I have recently finished updating my show reel, which is a display of mainly my current work with a few clips of older footage. It is a showcase of my abilities in being able to modelling with good topology, animate, and rig setup which is what I specialise and enjoy doing the most.

I am experienced in using Maya, UV Layout, Adobe Premiere Pro, Photoshop

Here is my 2013 show reel, music by C418 - Meatcraft (Remix).